This isn't a protest. It's a recipe. Like making bread, except instead of bread it's curing diseases, and instead of yeast
it's (legal) bribes. High-Level Strategy: The Three-Step Recipe for Not Dying.
Humans love steps. You put them on everything. Step 1: Breathe.
Step 2: Keep breathing. Step 3: Try not to die. You're very methodical about staying alive.
That makes it curious that you spend 40 times more on dying.
Here's your three-step algorithm for fixing this adorable contradiction: Step 1: Collect Papers from Rich People.
You convince wealthy humans to give you one billion dollars in papers by promising them two hundred and seventy-two percent
more papers annually. This works because rich people are excellent at counting papers but terrible at not wanting more papers.
The pitch is simple: "Give us papers now, get two point seven times more papers forever, also maybe don't die from preventable
diseases." Even humans who think vaccines cause five G can understand "more papers good.".
Step 2: Pay Humans to Click YES. Use some papers to launch a global clicking ceremony where two hundred and eighty million
people click "YES" on a website. This costs about 50 cents per click.
That's cheaper than a candy bar and achieves more than most political movements involving shouting.
The question is: "Would you like to not die from stupid things?"
You'd think the answer would be obvious. But humans once thought the sun went around Earth, so you have to ask.
This creates what's called "political pressure." That's when politicians realize that voters exist and some of them have
opinions. Step 3: Apply Papers to Politicians Until Treaty Happens.
Deploy the remaining papers to convince politicians that supporting the treaty is the only way to remain employed.
With two hundred and eighty million voters and a paper budget comparable to the death industry, the math becomes simple
even for congresspeople. Politicians discover they've always been very passionate about curing diseases.
This sudden passion coincides precisely with receiving papers and votes.
On your planet, that's called "democracy.". The treaty passes.
Twenty-seven point two billion dollars per year flows from murder to medicine.
Forever. Or until the sun explodes. Whichever happens first (probably the sun).
Detailed Execution: The Five-Step Cascade. For humans who need more steps (you do seem to enjoy steps), here's the same
thing with extra details. It's like a flowchart, except instead of managing a warehouse it's saving your species.
Step 1: Sell Papers That Make More Papers Raise one billion dollars by selling VICTORY Incentive Alignment Bonds to investors.
These are like war bonds except backwards. Instead of funding death, they fund not-death.
This confuses some humans, but the two hundred and seventy-two percent returns help them overcome their confusion.
Step 2: The Great Internet Clicking. Launch a global referendum where 280 million people click YES.
This is three point five percent of your species. History shows that's the magic number where governments can no longer
pretend not to notice. It's like reaching critical mass, except instead of a nuclear explosion it's democracy (much less
lethal). Step 3: Purchase Democracy (It's For Sale Anyway) Deploy papers to politicians via Super PACs, which are like regular
PACs but super. You have 280 million voters demanding the treaty and a budget that makes defense lobbyists nervous.
Politicians experience what you call "a change of heart" but what mathematicians call "responding to incentives.".
Step 4: Treaty Achieves Existence. A one percent treaty passes.
twenty-seven point two billion dollars annually begins flowing from the murder budget to the medicine budget.
Diseases start getting cured. Death becomes slightly less inevitable.
Investors get very wealthy. Everyone acts surprised, even though the math was obvious.
Step 5: The Success Spiral (Where Things Get Fun) Your one percent Treaty Fund finances cures.
Cures work. People notice they're not dying. People become enthusiastic about continuing not-dying.
This is the first time in your history that "I prefer being alive" has been organized into a political position.
Political pressure builds to increase the treaty from one percent to two percent to five percent.
Each success creates more success. It's a positive feedback loop, like compound interest except instead of money it's humans
continuing to exist. Eventually you spend more on not-dying than dying.
This seems obvious, but for humanity it's revolutionary. Tactical Implementation: The Sacred (Legal) Bribery Sequence.
Humans respond to papers. This is your most important discovery about Earth.
You tried appealing to morality (failed). You tried appealing to logic (failed harder).
But papers? Papers work every time. Here's the precise order for distributing papers to specific categories of humans: (Legal)
Bribe Category #1: Rich People (The Paper Collectors). Who you're (legally) bribing: Wealthy humans who have many papers
and want even more papers, despite already having more papers than they could spend in several lifetimes.
The (legal) bribe you offer: Give us two hundred fifty million dollars in papers now, get two hundred seventy-two percent
more papers annually forever. This is modeled on World War Two War Bonds.
Instead of four percent returns it's two hundred seventy-two percent returns.
Instead of funding death it funds not-death. Why they accept: Because even billionaires can count to two hundred seventy-two
percent. And two hundred seventy-two percent beats everything else, including insider trading (which is illegal but also
less profitable). Money-back guarantee: If the treaty fails, they get their papers back via assurance contracts.
Funds are escrowed until milestones hit. Automatic refund if targets are missed.
This is basically saying "if everyone dies from preventable diseases, you'll be too dead to complain about losing money.".
What happens: Defense contractors do math. Math says two hundred seventy-two percent is greater than eight percent.
Defense contractors become health contractors. Democracy continues as normal.
The Specific Offer to Bomb Makers. You show weapons manufacturers a spreadsheet (they love spreadsheets): Option A (Current
Job). Returns are eight percent annually. The product is things that make humans stop existing.
Customer satisfaction is not applicable (customers deceased).
Option B (Your Offer). Returns are two hundred seventy-two percent annually.
The product is things that make humans continue existing. Customer satisfaction is very high (customers still alive to provide
feedback). They choose Option B. Not because they've become better people, but because they've become better at arithmetic.
(Legal) Bribe Category Number Two: The True Believers (Early Adopters Who Want Control).
Who you're (legally) bribing: Humans who believe in curing diseases AND want to control a multi-billion dollar budget.
These exist. They're called "effective altruists" except rich.
The (legal) bribe you offer: Fund the two hundred million dollar referendum campaign and receive special VICTORY Incentive
Alignment Bonds with governance rights. They get two hundred seventy-two percent returns PLUS they get to decide how the
twenty-seven point two billion dollars gets spent. What they fund: The Global Referendum.
Basically paying two hundred eighty million people to click YES on a website.
What they get: They become the ruling class of a multi-billion-dollar health fund.
It's like buying stock in democracy, except it's legal and called "philanthropy."
Why this works: Rich people enjoy both money AND power. You're offering both.
This is called "understanding your customer." (Legal) Bribe Category Number Three: Regular People (Everyone Else).
Who you're (legally) bribing: two hundred eighty million regular humans (three point five percent of your species, which
history proves is enough to change anything). The (legal) bribe you offer: Click YES on a website.
Receive VOTE points. Points become money after treaty passes.
You literally get paid for clicking a button to not die. VOTE Points explained: These are internet points that transform
into real money if the treaty passes. They remain internet points if it doesn't.
Like cryptocurrency except with actual value attached to actual outcomes.
What happens after: Treaty passes. Your points convert to ownership in the twenty-seven point two billion dollar annual
budget. You helped create it by clicking, so you get paid forever.
It's like universal basic income except you earned it by clicking YES to not dying.
Why this works: Humans love clicking things. Humans love getting paid.
Humans (allegedly) love not dying. This combines all three.
When three point five percent of the population wants something and will profit from it, politicians experience what you
call "responsive governance." (Legal) Bribe Category Number Four: Politicians (The Elected Paper Recipients).
Who you're (legally) bribing: Humans whose job is "get elected by promising things, then do whatever the people with papers
want." You're just offering more papers than the bomb people.
The (legal) bribe you offer: Super PAC support from the six hundred fifty million dollars lobbying budget.
Two hundred eighty million voters demanding the treaty. Plus personal VICTORY Incentive Alignment Bond investment opportunities
that beat traditional corruption returns. The Package. Papers for campaigns: Massive Super PAC funding (legal bribery).
Votes for staying employed: Two hundred eighty million people who will vote for treaty supporters.
Papers for themselves: Personal VICTORY Incentive Alignment Bond access (two hundred seventy-two percent beats insider trading).
Power to reward friends: Direct a portion of the one percent Treaty Fund's twenty-seven point two billion dollars to their
home districts (funding pragmatic clinical trials and building decentralized institutes of health for decades of ribbon-cutting
ceremonies). The choice you give them. Option A: Support treaty, get papers plus votes plus legacy as "politician who cured
diseases". Option B: Oppose treaty, discover two hundred eighty million voters wanted to not die (they're voting against
you). Most politicians are excellent at counting votes. The math becomes simple even for them.
What happens: Politicians discover they've always been passionate about curing diseases.
This sudden passion perfectly coincides with receiving papers and votes.
On your planet, that's called "representative democracy.". The Paper Collection Timeline: From zero dollars to Ending Death.
You want to end war and disease. You need one billion dollars in papers.
You currently have zero dollars in papers (probably). Here's the recipe.
Phase 1: Proof That Clicking Works (Months 1-3). You build a simple version of Wishocracy.
Basically a website where humans click "yes" to not dying. If anyone uses it, you've proven humans will vote for things
when bribed with imaginary points. You show this to angel investors who understand that betting small papers to get infinite
papers is mathematically obvious. Phase 2: Scale the Clicking, Hire Professional Bribers (Months 4-18).
Humans will click buttons when offered money. You've proven that.
Now you raise more papers from venture capitalists (humans who gamble professionally while wearing suits).
You use these papers to scale the referendum to millions of clickers.
You also hire your first professional lobbyists. Their actual job is "convince politicians that things are good."
Phase 3: The Big Paper Sale (Months 19-36). This is the final boss level.
You launch VICTORY Incentive Alignment Bonds. These are like war bonds except backwards.
You're giving papers to humans to STOP making corpses instead of START making corpses.
This raises the full one billion dollars you need. You overwhelm the opposition, run a global "please don't die" advertising
campaign, and get the one percent treaty signed by actual governments who thought weapons were the only option.
Feasibility Check: The full plan costs one billion dollars to ensure success.
But the diplomatic phase alone (getting the treaty signed) historically costs only ninety million dollars.
You raise one billion dollars to make it highly probable. "Treaty-Ready" status is much cheaper.
The Legal Architecture: How to Be a Charity, a Lobbying Group, and a Hedge Fund Simultaneously.
You need to fight on three fronts to win: moral (charity), political (lobbying), and financial (investment).
The problem is your legal system says one organization can't do all three.
Your legal system is adorably complicated, like a board game designed by lawyers having a nightmare.
So you build a four-part machine: The Charity (five zero one c three): This is the "brains."
It does research and education. Rich foundations give papers here and get to feel good about themselves (plus tax deductions,
which are like discount coupons for virtue). The Lobbying Group (five zero one c four): This is the "sword."
It takes the research and uses it to wage unlimited political warfare.
That sounds scary but mostly involves lunch meetings and PowerPoints.
The Corporation (C-Corp): This is the "engine." A for-profit entity that issues the VICTORY Incentive Alignment Bonds and
collects the papers. Yes, you need a for-profit corporation to end death.
Your species is hilarious. The Swiss Foundation: This is the "soul."
The parent organization owns the corporation, ensuring profits can only fund the mission.
You put it in Switzerland because they're good at keeping things neutral and also chocolate.
This structure lets you legally accept papers from everyone (foundations, political donors, and Wall Street) and aim them
all at diseases instead of each other. The Political Strategy: Co-Opt, Don't Compete.
You cannot outspend the military-industrial complex in a head-to-head fight.
They have more papers than countries. So you don't fight them.
You bribe them (legally). The strategy is simple: make it more profitable for everyone to support the treaty than to oppose
it. Military contractors, politicians, insurance companies.
All of them. You're not fighting greed. You're redirecting it, like a judo move but with capitalism.
You use the one billion dollars from the VICTORY Incentive Alignment Bonds to offer everyone a better deal: Defense contractors
keep ninety-nine percent of their murder budget PLUS get two hundred seventy-two percent returns on bonds.
Politicians get campaign funding AND two hundred eighty million voters who want to not die.
Insurance companies realize healthy people file fewer death claims.
Suddenly their lobbyists become your lobbyists. Their political action committees start making action for not-dying instead
of dying. It's beautiful. Like watching a dog realize the mailman has treats.
You combine this with overwhelming public pressure from two hundred eighty million verified voters in the global referendum.
The choice for politicians becomes mathematically simple: side with the public and get papers, or side with the status quo
and get unemployed. Politicians are simple organisms with one evolutionary drive: reelection.
You're just making that drive align with not killing everyone.
Your Next Steps. You now know the exact sequence: Build the legal machine: the four-part structure that lets you collect
papers from everyone simultaneously. Sell the bonds: VICTORY Incentive Alignment Bonds that offer two hundred seventy-two
percent returns to humans who prefer not dying. Run the vote: the global referendum where two hundred eighty million humans
click "yes" to not dying. It's not complicated. You're just bribing everyone in the correct order with the correct amounts.
Like a recipe, except instead of making bread, you're ending war and disease.
And instead of yeast, it's greed. Phase 4 plus: The Expansion Phases (Years 4 to 50).
The one percent treaty is just the beginning. Like all addictions, not-dying starts with a small dose and escalates.
The real goal is eventually redirecting *most* military spending to health.
Why Expansion Is Built Into The System. The eighty-ten-ten funding allocation includes ten percent for political incentives
via Incentive Alignment Bonds, or I.A.B.s. This isn't a fixed cost.
It's a scaling engine. As treaty percentage increases, I.A.B.
funding scales proportionally: Phase three, years one to three: one percent treaty, two point seven two billion dollar political
incentive pool, treaty passes and cures begin. Phase four, years four to seven: two percent treaty, five point four billion
dollar political incentive pool, politicians compete to expand.
Phase five, years eight to twelve: five percent treaty, thirteen point five billion dollar political incentive pool, defense
lobby can't compete. Phase six, years thirteen to twenty: ten percent treaty, twenty-seven billion dollar political incentive
pool, war becomes economically obsolete. Phase seven, years twenty-one to thirty-five: twenty-five percent treaty, sixty-seven
point five billion dollar political incentive pool, superpowers compete on health outcomes.
Phase eight, years thirty-six to fifty: fifty percent or more, over one hundred thirty-five billion dollar political incentive
pool, full transformation. Here's Why It Keeps Growing. VICTORY Incentive Alignment Bond investors are satisfied at one
percent, as they get their two hundred seventy-two percent returns regardless of expansion.
Politicians see their I.A.B.-funded rewards grow with each expansion.
By Phase 6, the political incentive pool of twenty-seven billion dollars per year exceeds all current global lobbying combined.
"Support pragmatic clinical trial funding" becomes the single most rewarded political position on Earth.
The Endgame. By 2075, the math becomes irresistible: Over one point three five trillion dollars flows to health annually.
Over one hundred thirty-five billion dollars funds political incentives, which is more than all lobbying ever.
Over one point zero eight trillion dollars funds pragmatic clinical trials.
War is economically obsolete. The one percent treaty isn't the goal.
It's the proof of concept. The I.A.B. mechanism ensures the system keeps ratcheting upward because the people with the most
money have the most to gain from ratcheting it upward. Eventually military spending becomes a historical curiosity, like
jousting or the telegraph or paying for music.